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Because roads now carry all the resources in and out of the city, road design is even more important, and as such roads are also more costly. The player no longer has to manually lay underground pipes and power lines, instead, resources in SimCity flow through roads.
Maxis has also streamlined how resources, such as power, water, and sewage, are propagated through cities.
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Whereas zoning in previous games would require spending simoleons, zoning is free in SimCity. Zones will gradually become more dense over time as demand rises. In SimCity, the player assigns residential, commercial, or industrial zones along roads rather than in a grid. In previous games in the series, the player could only lay down squares of residential, commercial, and industrial zones in low, medium, and high density varieties.
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As the name implies, SimCity is presented as a reboot of sorts for the series while it doesn't necessarily reinvent the game entirely, many of the systems have been re-imagined and streamlined. Gameplay An example of zoning from SimCity 3000Īfter a ten-year hiatus following the release of SimCity 4, the previous major installment in the franchise, developer Maxis underwent a lengthy development cycle to create a new SimCity experience. The player's responsibilities include laying roads, setting zoning, controlling the power and water supply, managing public services like education and health, setting taxes, managing sewerage and waste, trading supplies with neighboring cities, and more.
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As the mayor of a virtual city, the player is given information and statistics regarding pollution, public happiness, crime rates, water levels, etc., to help make decisions about how to build and run the city. A Mac version was released later in the year.Īs in its predecessors, the game puts the player in control of planning, building, and maintaining a simulated city. The game was released in Australia, Japan, and most of Europe on March 7, 2013, as in Europe, and in the UK on March 8, 2013. It was released in the US on Mafor Windows PC.
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SimCity is the fifth installment in the long running and critically acclaimed SimCity city-simulation franchise, developed by Maxis Software and published by EA for PC and Mac, both in retail and via EA's Origin digital distribution service. While city builder games have been done time and time again, the genre has yet to be perfected, and totally unique takes can be seen in games like the surprisingly complex Rimworld or the post-main-story world of Littlewood.Overview SimCity puts players in charge of their own urban sprawl For example, Northgard is a perfect blend of the city builder and RPG genres, while a game like Frostpunk adds survival to the core gameplay. As time goes on, classic genres, like city simulators, are approached in new ways and mashed with other genres that typically wouldn't work well together. Updated Septemby Erik Petrovich : The city builder genre has been at the core of gaming for decades, notably since the release of the first SimCity more than 30 years ago. With so many unique sub-genres and flavors for gamers of every pallet, finding a suitable city builder has never been easier. Today city-building games come in all shapes and sizes. SimCity not only lead to more than one successful spin-off series, but it also inspired a whole new genre. RELATED: Underrated Simulation Games For Switch (& That Are Overrated) The franchise would not exist were it not for the success of 1989's SimCity. With the Simspopularizing the genre and making it mainstream, the series has had quite a massive legacy. Ever since the early ages of gaming, simulation games have been one of the industry's leaders.